Tag Archives: XR

A look back at IDFA DocLab R&D Summit 2024

There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any art form, but as technologies are rapidly changing – both in the software used to create and produce, and the hardware to watch an exhibit – the issue at hand for XR is even more challenging.

DocLab is always experimenting with form (and function) – pushing the boundaries of new media, XR and live performance – so it’s not surprising that the work exhibited reflects creativity and experimentation and ranged from singular to collective experiences. While there was a lot of AI – and technology-influenced work, there were also in-person encounters, architectural installations and many multi-formed pieces. There were less VR-headset based works in the curatorial programme, or being pitched in the DocLab Forum. Which was ironic to me in reflection of the distribution challenges the industry faces. 

But DocLab’s curation gave us opportunities to embrace and ponder those questions.

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originally published on XR Must

Audio is no longer an afterthought

Spatial Sound panel, moderated by Dr. Markus Zaunschirm, with Anan Fries, Shervin Saremi and Oliver Kadel, Photo: Susann Bargas Gomez

In 1989, speaking of virtual reality, Jonathan Carey wrote that “spectacular power cannot be reduced to an optical model but is inseparable from a larger organization of perceptual consumption…The full coincidence of sound with image, of voice with figure, not only was a crucial new way of organizing space, time and narrative, but it instituted a more commanding authority over the observer, enforcing a new kind of attention.

In the last decades, the visual often dominates the conversations around virtual reality, but other senses play a big role in emplacing the experiencer. John Berger might have pushed the ways of seeing, but unconsciously we also we see with our ears.

In XR experiences, we are trying to get as close to putting people in a specific place or situation as possibleThis means either directly recording a scenario/location, or layers the recordings to rebuild a soundscape that reflects “what we hear”. With the emergence of spatial sound recording and other technologies, we now have the ability to capture reality’s sound more closely and to compose soundscapes that are richer, deeper and more complex. In virtual reality and immersive installations, this more advanced audio experience is what can truly make someone feel connected.

Audio is no longer an afterthought, but something to be built into all stages of development and production, and this year’s DOK Exchange XR conference put spatial audio front and center. Here’s a chat with coordinator Weronika Lewandowska about the inspiration, and a reflection on some of the discussions.

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originally published on XR Must

Reality is not a simulation – IDFA DocLab 2024

The DocLab section of the IDFA is a key event for digital creation, in the broadest sense of the term, and returns this year with a new program of excellence, and a professional Forum showcasing future projects in the sector. Caspar Sonnen, programmer since 2007, talks to us about this essential event.

Karen Cirillo – So let’s start with the theme: This Is Not a Simulation.

Caspar Sonnen – DocLab is turning 18 this year, which is a reality check and a great provocation to look around and explore the relationship between art and technology. Technology has allowed us to create unbelievable and truly personalized versions of reality. But having digital access to everything everywhere at once has taken reality out of context, obscuring our perceptions and making it harder to connect with things that we don’t want to see.

Over the years new media, AI and VR have enabled us to step into astonishing new worlds, so much so that some people seriously believe reality might actually be a simulation itself. Something to play with, disrupt and walk away from if we don’t like it anymore.  

But for everyone else, reality is not a game, It is not something we can walk away from. Reality is a shared experience, and in many ways, it is that collective experience of reality that feels increasingly broken.

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originally published on XR Must